Description of the game "Energopols"
For each of as there are daily needs for various resources such as water, heat, fresh air, electricity, fuel, light, etc.. Each of as has our own habits in using these resources in our daily lives. Meanwhile our needs combined with habits result on resource consumption. The consumption of any resource has an impact on the environment as well as associated expenses.
The game "Energopols" educates the players. Players explore connections between daily habits in energy resources consumption, consumption costs and the environment impact. By solving mission tasks players find the most efficient, financially advantageous and environmentally friendly options for resources consumption. The game provides answers to practical questions such as:
- what is the total resource consumption per person per year and for the entire company team?
- what are the total consumption costs per year for the company?
- what environmental impact does the team create through consumption per year, incl. CO2 emissions and waste?
- how to spend less while ensuring daily needs and maintaining the current comfort level?
The game has three difficulty levels. It includes the 5 most essential basic needs for daily office work: transportation, office equipment, water, microclimate (heat, room temperature, air quality, air humidity) and light. Simple daily habits of resource usage are examined such as water consumption in the office washing dishes or preparing drinks, electricity consumption in using office equipment and electronic devices, paper consumption, driving habits and fuel consumption, etc.. The calculation of habit consumption, its costs over the year and assessed environmental impact are provided.
The game is suitable for players without prior knowledge of energy efficiency. In an easily understandable way a set of data and calculations in incorporated into the game's Consumption cards. The player's task is to compare the data on the cards and choose the most appropriate option for the completing task. The game is applicable for both training purposes and team-building events.